![]() ![]() Cars have a great sense of weight and momentum to them, while still being extremely responsive, and as you'd expect from a racer by developer Criterion, judicious use of the brakes and a bit of practice will have you blissfully drifting through corners at high speed. Despite the stable of real-world cars, the driving isn't realistic. Well, that and the fact that driving, racing, and eluding the police are really enjoyable, for the most part. It is merely a structural hoop to jump through you do it simply because the game tells you that this is what you are supposed to do. The racers on your list are identified only by their cars-they don't have names or faces or personalities-and without a personal investment in defeating them, doing so isn't nearly as satisfying here as it was in the 2005 game. In the new Most Wanted, you still have the goal of defeating a number of street racers, but there's no narrative to back it up. Both games take place in open-world cities and involve plenty of police chases, but the earlier game contextualized its action with a hilariously over-the-top story about taking down a crew of illegal street racers. Need for Speed: Most Wanted U takes its name and some of its concept from the 2005 game Need for Speed Most Wanted. The flying of sparks, the sound of metal on metal, and the sense of impact make trading paint with other cars feel great. The features designed exclusively for Most Wanted U contribute little to the game, but Most Wanted is still an attractive and frequently exhilarating racer. Now, the game has come to the Wii U, complete with a U pointlessly stuck to the end of the title. No narrow tunnels, no hairpin turns - it's a Sunday drive at 180 miles per hour.Late last year, Need for Speed: Most Wanted served up a welcome second helping of Burnout Paradise-style open-world wreckin' and racin' shenanigans, though it replaced that game's imaginary automobiles with the real cars that are a constant of the Need for Speed series. You'll almost never need to use the drift feature, even in the most powerful exotics, thanks to the incredibly forgiving track design. Tracks are wide, curves are lazy, and traffic is minimal. Perhaps to account for the difficulty of mobile controls, or perhaps just to appeal to a wider audience, mobile developer Firemonkeys did everything they could to make the Android version of Most Wanted easy. You can probably see where this is going. ![]() But the upgrades don't' carry over between events: every time you race, you'll have to buy new upgrades, even if you've applied them to that car before. You can increase your odds by adding modifications to your cars, like run flat tires for speed strips, extra nitrous, or a more toughened chassis. which then have to be bought with the money you earn in-game. Do well enough in a given class, and you'll be allowed to challenge one of the "Most Wanted," elite racers driving the best cars in the game. Progress through the lower tiers with more mundane cars and you'll open up new areas of the city, with new events to compete in. Each race earns you both money and experience, depending upon how well you do: experience unlocks new events and vehicles, but the cars themselves (and nearly everything else) must be bought with your winnings. You'll have to contend with cops, other racers, and the various time limits and bonus objectives to pull in the maximum amount of cash. The appeal of Need For Speed Most Wanted is nearly universal: you're a streetwise street racer giving the middle finger to Johnny Law, who pursues you in almost every event. Overly simplified, easy gameplay, a straightforward progression (as opposed to the open world of the full version) and constant, insistent pushes towards in-app purchases sour what is otherwise a solid racing experience. ![]() But it also runs afoul of some of the most common pitfalls for touch-based racing games. The mobile version of Most Wanted gets a lot right: a variety of cars, plenty of customization, a great feeling of speed, and some of the best graphics in a racing game yet. ![]()
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